Texture usage notes :

This character comes with 4096x4096 stylized PBR textures, packed wisely in different channels. Textures are in Targa (.tga) file format to avoid compression artifacts.

TEX_CHA_Akeyboy_Base.tga = RGB:BaseColor A:Opacity (Hairstyle)
TEX_CHA_Akeyboy_C1.tga = R:Metalness,G:Roughness,B:Ambient Occlusion
TEX_CHA_Akeyboy_C3.tga = R:Cavity, G:Subsurface Transluency (Controls effect depth), B:SpecularF0 (Fuzziness, can be used for skin surface too, controls where little hairs appears on the skin, it's basically used by an additionnal fresnel shader effect)
TEX_CHA_Akeyboy_E.tga = Emissive
TEX_CHA_Akeyboy_N.tga = NormalMap (Y- , GreenChannel is flipped)

Important note about how to setup "sRGB" tick on each texture :

- Textures with these namings SHOULD NOT be in sRGB (unticked) : _N ; _C1 ; ; _C3

- Textures with these namings SHOULD be in sRGB (ticked) : _Base _E


Thanks

The Nukeygara Team